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Last Updated: October 20, 2026
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Summary
In this video, we start the challenging process of performing hit detection without a physics engine. In this video I am going to make the ray cast engine that was used in In this video, we complete the AI for all the states of the monster. Code: github.com/BennyQBD/Wolfenstein3DClone/ In this video we create a framework for the monster logic and make them always face the player. NOW NEEDS ENEMIES OPENGL IS KRASS. In this video, we set up the project and decide on our first goal in development. Github page: github.com/BennyQBD Code: ... In this video, we finally start adding enemies and are confronted with an extremely painful and obscure bug. In this video our monster gets clever and starts hunting us down throughout the level. This is the first in a new series of A playthrough of Episode 3, Floor 7 of In this video, we restructure the level generator to be a little easier to work with.