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Learning OpenGL in 2026 -- Day 27: Instancing
OpenGL Instancing with gl InstanceID Vertex Shader Visual Studio 2017
OpenGL Instancing with gl InstanceID Vertex Shader Visual Studio 2017 Part 3
Instancing and Compute Shader Animation
OpenGL Instancing with gl InstanceID Vertex Shader Visual Studio 2017 Part 4
Geometry Instancing - boxes (DX11)
Render 100,000 objects with GPU Instancing - Learning OpenGL (4)
OpenGL Instancing with gl InstanceID Vertex Shader Visual Studio 2017 Part 2
OpenGL Instancing Test
Instanced Eyeball Follow Shader | Unity HDRP
Geometry Shader and Hardware instancing in DirectX11
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Last Updated: October 18, 2026
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Summary
youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists twitch.tv/pavmike ... In this tutorial I'll show you what This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This is one way (of many....) of Part 3, which is part 2 of the last video.... anyways, I figured out what I was trying to do just a few minutes off camera..... lol. DirectX 11 Model Engine which imports .X file format and can animate multiple instances of same model in a single draw call. Who wants 100 squares, when you can have 400 fill the screen? 1300 boxes rendered in 1 draw call, running on a laptop GPU (Nvidia Gt 525m). All the geometry is rendered once for the main ... part 4 in the Learning OpenGL series. This video creates a major performance boost for rendering the same mesh thousands of ... I decided to take a stab at manipulating the gl_InstanceID variable for X and Y coordinates inside a crazy loop. Check it out, and ... One triangle instanced, positioned with gl_InstanceID. Why did this take so long. Some techniques I used to create eyeballs that a target position, inspired by the eyeballs in the ... This is my first video of DirectX 11 . This scene contains 64k grasses and each one created using Geometry