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Coding Adventure: Simulating Fluids
SPH Fluid Simulation using OpenCL
SPH Particle Simulation by OpenCL
OpenCL SPH Simulation #1
SPH Particle Simulation by OpenCL (High Quality)
Simulating Massive Ecosystems On The GPU With OpenCL
OpenCL SPH Simulation #5 (playing with mass forces)
OpenCL SPH Simulation #4
SPH Fluid Simulation (C++ OpenCL OpenGL)
OpenCL SPH Simulation #2
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
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Last Updated: October 18, 2026
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Summary
Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3. : bit.ly/2FWvDUG ▷ HOMEPAGE: panoramix.ift.uni.wroc.pl/~maq/ ▷ KIDS PHYSICS WEBSITE: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...