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3D collision between a point and a triangular face
SDF (signed distance function)
Triangles and Points and Spheres - 3D Collisions in GameMaker
Collisions with signed distance functions
Signed Distance to Triangular Mesh
Real-Time Collision Handling for Signed Distance Fields via Caching and Importance Sampling
3D Collision Using Signed Distance Fields (SDF) | Open3D PyVista | Contact Analysis Explained
Ray Marching, and making 3D Worlds with Math
ContactSDF: Signed Distance Functions as Multi-Contact Models for Dexterous Manipulation
CSC2547 DeepSDF Learning Continuous Signed Distance Functions for Shape Representation
Episode 8 - Detecting collision of a point with a 3D triangular face
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Last Updated: October 19, 2026
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Summary
Abstract: We introduce an efficient solution to the problem of continuous Over the past few months, I've been playing around 1) Project the position of the point onto the plane defined by the three points of the Let's work out whether or not a Abstract: This paper introduces a robust In this video, we demonstrate accurate Built this entire video on raymarching in shaders We propose ContactSDF, a method that uses Paper Title: DeepSDF: Learning Continuous
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