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Last Updated: October 23, 2026
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I used the masking/clipping effect from the previous video to render Episode 9: youtube.com/watch?v=RKPEQfkhbAY Welcome to a series of videos where we will create a This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... This is the sixth episode of the OpenGL 00:00 Introduction 00:30 Understanding libGDX Graboid Ripped the model from Gmod, will upload more videos with This video is all about creating a window, plus setting up the skeleton for the main In this video, we detect and handle struct uniforms in our uniform system. Code: github.com/BennyQBD/3DGameEngine. This is the 6th video for creating a Visual Studio project to build a fully functional
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