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Implementing Cascading Shadow Maps in my Deferred Planet Renderer
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Last Updated: October 21, 2026
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Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This friday is the second of three presentations on Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... We continue our deferred rendering and lighting by adding This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. This video takes a high level overview of the cascaded Computer Graphics (MTAT.03.015) course learning video. Deferred rendering in combination of cascaded In this latest dev log I go through how I added Cascading