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Craig Reynolds - Original 1986 Boids simulation
Flocking Algorithm
Simulating Flocking Behavior with Boids in Python | Stunning Agent-Based Animation
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Last Updated: October 18, 2026
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class with Charlie Whitney at Parsons Design and Technology 2013 openFrameworks. In this coding challenge, I create a Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Boids ... I do not own this. All credit goes to Craig Reynolds, who developed the Discover the magic behind Boids – an agent-based Starting a new series on implementing a version of Craig Reynold's Learn how to build Craig Reynolds' classic Boids