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Vulkan Game Engine Development - 16FPS to 5000FPS
anthraxAI game engine: version 2.0 (c++/vulkan)
I am writing ANTHRAX AI GAME ENGINE using Vulkan API
anthraxAI game engine: gbuffer + light, multithreaded vulkan (c++/vulkan)
anthraxAI game engine: Windows version, audio, shaders (c++/vulkan)
anthraxAI game engine: outlines, scene UI management (c++/vulkan)
anthraxAI game engine (Vulkan API): 2D to 3D
Vulkan C++ Game Engine - Gizmos
anthraxAI game engine: new parser, ImGui, intro (c++/vulkan)
anthraxAI game engine (Vulkan API): subpasses, input attachments, part 1
anthraxAI game engine: animations with assimp (c++/vulkan)
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Last Updated: October 23, 2026
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Summary
hi all! in this video I will show some features that I implemented in the hi all! I finally managed to make initial setup for compute shaders, cubemaps and shadows! i hope you will enjoy!!! Donations: ... In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both hi all! today i will show you my progress with overwriting my hi all! here is a video about my hi all! in todays video i am talking about last updates in this hi all ! in this video i will show you how i started to work on 3D rendering in my 2D hi all !! today i will show you how i made animations using assimp library for my