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BeyondMimic: Pushing boundaries from motion tracking to versatile humanoid control.
Explained: How Humanoid Robots Perceive the World
Unified Whole-Body Control for Humanoids with MaskedMimic from NVIDIA Project GR00T
SoftMimic: Learning Compliant Whole-body Control from Examples
Beyond Kinematic Tracking: Preserving Expressive Characteristics in Humanoid Whole-Body Control
HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robots
Why Diffusion Policy Is Changing Robot Learning
Humanoids Learning to Physically Assist People | AssistMimic (CVPR 2026)
Explained: Using LLMs to Control Humanoid Robots
Diffusion Policy Controlling Robots - Part 1
ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-body Control
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Last Updated: October 19, 2026
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In this AI Research Roundup episode, Alex discusses the paper: ' Members of the Agility team talk about perception and how it enables Digit to work in real-world environments, as well as our ... MaskedMimic, is part of NVIDIA Project GR00T for enabling development of generalized We introduce SoftMimic, a framework for learning compliant whole-body arxiv.org/abs/2610.19393 Whole-body "HumanMimic: Learning Natural Locomotion and Transitions for In this episode of *Robraintics*, we discuss why Our Chief Technology Officer, Pras Velagapudi, explains what happens when we use natural language voice commands and ... This is the first session with Roger leading a discussion about project page: lok-i.github.io/vibe-
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