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Last Updated: October 16, 2026
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Summary
In this video I look at how the "traditional OLC" method of Welcome to Part 1 of a new FPGA little map 16x16 for testing not optimized (engine wait for vblank before change frame) Source code: github.com/roneyrogerio/cub3D. Finally got around to finishing the untextured portion of that one it's a horror, so sorry if it's too scary )))