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Raycaster written in C with SDL
C + SDL Raycasting test 3 (now with wall textures!)
Simple Raycaster in SDL
Make Your Own Raycaster Part 1
Raycaster Test 1 (C, SDL2)
Checking if a point is inside a polygon is RIDICULOUSLY simple (Ray casting algorithm) - Inside code
Simple ray casting game on C | UNIT Factory | Ecole 42
Raycaster in C using SDL2
Raycaster Test 0 (C, SDL2)
Toment Raycaster - A Raycasting Engine written in C and SDL2.
Raycaster Test 3 (C, SDL2)
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Last Updated: October 23, 2026
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Summary
Not sure what I've changed, but the performance is actually very good now. It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. This video turned out a lot longer than I thought. It's mostly me complaining about how much I struggled implementing this. Finally got around to finishing the untextured portion of that one An update of the first video. Sorta fixed the screen issues when looking around, but the fov goes past the bounds and its sorta ... Source code: gist.github.com/inside-code-yt/7064d1d1553a2ee117e60217cfd1d099 Learn graph theory algorithms: ... Wolf3D educational project. The mission was to write, using the Github: github.com/silvematt/TomentRaycaster TomentRaycaster is a Software Rendering wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working.