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[C++/SDL] Software Renderer Part 1: Triangle Rasterization
Rasterizer Algorithm Explanation
Low-Level Graphics in C – Pixel Manipulation and Frame Buffers
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[C++] Software Rasterizer - Part 2
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Software Rasterizer
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Writing 2D Games in C using SDL by Thomas Lively
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Last Updated: October 17, 2026
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Summary
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they ... This video is an introduction to how triangle Our apprentice Cédric Girardin made a great video about the I am coding a graphics using the SDL library in Fixed the broken matrix math. Added depth testing. Next up: Clipping and perspective correct texture mapping. Using CML and ... Source code: github.com/jangolare/SoftwareRenderer. Streamed Live on Twitch: twitch.tv/tsoding Enable Subtitles for Twitch Chat More Episodes: ... SDL, the Simple DirectMedia Layer, is the cross-platform game library used in everything from small indie games to Valve's ...