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Last Updated: October 17, 2026
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Summary
Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Meet PurrDiction – PurrNet's brand-new state-based Networking plugin: mirror-networking.com/ The video displays Host (server) is on the left with the current authoritative game state. The client with Synchronizing Rigidbodies in Unity Netcode for GameObjects is NOT EASY - BUT we are going to get into it. This video is Part 1/ A quick video demonstration comparing how the game feels with and without Discord: discord.gg/EA2Sg3ar74.
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