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Code Monkey Adventure Challenge 51-54
Coding Adventure: Ray Tracing
How to pass CODING ADVENTURE: CHALLENGE #32 - By Mia
How to pass CODING ADVENTURE: CHALLENGE #50 - By Mia
Coding Adventure 125
Coding Adventure: Chess
Coding Adventure 62
Coding Adventure: Additive Synthesis
How to pass CODING ADVENTURE: CHALLENGE #40 - By Mia
Coding Adventure: Simulating Fluids
Coding Adventure 115
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Last Updated: October 16, 2026
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Enjoy the Answers to Code Monkey I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Oops, I could've done 3.times instead of 4.times! Remember to , and leave a down below! You have to make the turtle go 2 steps further each time now. Good luck! Remember to , and leave a down ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... When x = turtle.distanceTo banana, you are supposed to write turtle.step x, not step x or x. Remember to , and leave ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ...