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Coding Math: Application 4 - Ballistics Part 4
Mac Mini 16GB vs 32GB for AI Agents: OpenClaw Uses 1GB
Coding Math: Mini #6 - A Better Random
Coding Math: Mini #8 - Rounding
Coding Math Mini #9: Random Distribution
Coding Math Mini #3: Map
Claude Code with no API bill: a local model on a Mac mini, through Magnitude
Using mathf.clamp() to constrain player movement
Setting Up a New M4 Mac Mini for Software Development (This thing is sweet)
Coding Math: Mini #5 - Pythagorean Theorem and Distance
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Last Updated: October 18, 2026
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Summary
Today we create another useful utility function, A few more quick tips on randomly distributing objects. Support Happy PI Day! Today we give the Ballistics game a target and some collision detection. Support Nearly every buying guide gives the same answer for a Mac This week we take another look at random numbers and the idea of distributing random numbers along a bell curve. Support ... Why and I'm going to say equals man f floating point We finally look a bit deeper into the Pythagorean theorem and how it can be used to determine the distance between two points.