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NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code
Nintendo music to let’s work slow and easy ️🎧
Programming the NES - Everything you need to know
The Code That Makes Mario Move
How NES Games Use State Machines For Everything
Contra (NES) 7 Loops / No Konami Code / No Continues - Mike Matei Live
The Awful Controls of Ikari Warriors for NES - Behind the Code
Programming a 40KB NES Game (in Assembly)
Loops | Coding & Computer Science Song
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
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Last Updated: October 16, 2026
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Summary
In this episode I show you how to program with The "8-Bit" era of the late '80s brought video games into the home with systems the Build Pong in 2 hours - free PDF mini-course Get hands-on with Odin + raylib. Build a complete game from scratch. Examination of the jumpy scrolling and graphical oddities in the This is a tutorial for how to program the In this video I show you how to write smooth movement and controls Developer Micronics made some rather odd decisions about the controls for Ikari Warriors when porting it to the To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your ...