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Interactive Collision Detection for Deformable Models
Building Collision Simulations: An Introduction to Computer Graphics
Fast GPU-Based Two-Way Continuous Collision Handling
Real-Time Deformation of Subdivision Surfaces from Object Collisions
GPU Ray-Traced Collision Detection for Cloth Simulation
Scalable Collision Detection using p-Partition Fronts on Many-core Processors
MCCD: Multi-core Collision Detection Between Deformable Models Using Front-based Decomposition
Extreme SIMD: Optimized Collision Detection in Titanfall
Lazy Work Stealing Continuous Collision Detection on GPU - Cloth/Ball benchmark
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-Based Cloth Simulation
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Last Updated: October 21, 2026
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I used Pthread programming and Cuda_C for my master project. the project is based on 2010 paper "Fast and Scalable this is one of my test for my master project using Cuda-C, implementing a 2010 paper "Fast and Scalable We present an interactive and accurate Tianyu Wang, Jiong Chen, Dongping Li, Xiaowei Liu, Huamin Wang and Kun Zhou. 2023. Fast sglab.kaist.ac.kr/HPCCD We present a novel, hybrid parallel continuous Abstract—We present a new parallel algorithm for We present a novel parallel algorithm for fast continuous In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized ... Author: Vinícius da Silva linkedin.com/in/dsilvavinicius/?locale=en_US This study presents the results of research in ... Min Tang, Huamin Wang, Le Tang, Ruofeng Tong and Dinesh Manocha. 2016. CAMA: Contact-Aware Matrix Assembly with ...
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