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Voxel Engine Nano DevLog CPU Only No Narration
Raymarching voxels on the CPU with real-time lighting
Voxel Engine Flythrough 586m Voxels
Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog
Minecraft Clone: Multiplayer UPDATE to My Voxel Engine!
Voxel Engine Demo in OpenGL [C++]
Voxel Engine Devlog #1 World Generation Prototype
Simulating Procedural Ponds in my Micro Voxel Engine (Devlog #4)
Adding Caves to my Micro Voxel Engine (Devlog #3)
RETRO VOXEL ENGINE! // Code Review
Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog
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Last Updated: October 17, 2026
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Summary
Adding correct sides/tops to the voxels. Temporary solution to placing and removing blocks. Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought Adding all faces, now just need to make sure internal faces won't render. 8x32x8 chunks of 64x64x64 voxels each. 3.2m tris for surface shell. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ... gamedev In this video I show the start of a This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be added! The main ... The first 1000 people to use this link will get a 1 month free Each block has a material type, and that material is better mined with the proper tools.