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Last Updated: October 17, 2026
Conclusion
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Summary
two path_tracks, one func_tracktrain, one particle. Different results produced by using Hey all! This video is just something a little informal that someone might find helpful. It is not edited in anyway. It shows how to ... Music: BananaSlug ( soundcloud.com/user-426347780) channel discord --- discord.gg/8TYgJhwA7S channel ... Unlike the TF2 HUD, this is very usable in Half-Life, and it looks and works pretty good. I took the approach of manually drawing ... If you find all the content I create helpful, please consider supporting me on Etsy or Patreon: TopHATTwaffle.etsy.com ... gist.github.com/samisalreadytaken/b3e1e585a7f4c8219de0c508bfc7c31a. messing with templated trigger and particle using Messing around with more believable decoys. Source files: mega.nz/ working with prop_physics_multiplayer + particles. working with path_track + func_tracktrain + particle. Calculate collision and bounce angles using the TraceLine method. No actual ... This new update introduced a couple of small changes for scripting. ------ Scripting API: ...