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Last Updated: October 19, 2026
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I got inspired by a GDC talk about Starcraft II 101 TIE FIGHTERS, 2 CAPITAL SHIPS 400 FPS!!! I am I decided to show you a little preview of my SwarmAI visual debugger. This system was designed by me and I am fairly certain is a ... This clip demonstrates NPCs adjusting their paths to avoid In this video, I'm breaking down how RTS Recorded and uploaded for this thread: ... Two groups of units moving in opposite directions and changing the target for one of the groups. Covering the basic underpinnings on how navigation & Full project report and documentation is available at goo.gl/B91R3U. • Implemented GPU-based A*
Dev Update More Collision Avoidance Pathfinding Work.pdf
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