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Last Updated: October 20, 2026
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Summary
Fix: Changed: playerTransform.rotation = Quaternion.Euler(0, yRot, 0); to playerRigidbody.MoveRotation(Quaternion.Euler(0 ... Hello fantastic people! In this Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) ... Hello everyone! This is my first In this video, I'll show you how to make a smooth first-person Here's a test flight from a practice Download the assets to along using
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