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Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles
Developing Graphics Frameworks 11 - Uniform Data and Uniform Class
Developing Graphics Frameworks 27 - Material - Base Class
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Last Updated: October 17, 2026
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Summary
Learn about the core concepts and vocabulary used in computer Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ... Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ... Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ... Learn how to represent translation transformations with matrix multiplication by introducing homogeneous coordinates. Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Create shader programs containing uniform variables used to change the position and set the color of a geometric object. Create the Rendered class, with performs general OpenGL initialization tasks, and contains a function named render, which takes ... Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius. Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Create the base Material class, which defines the overall appearance of geometric objects and stores uniform variable data (using ...
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