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Devlog: Adding Killable Enemies That Can Drop Loot
Enemy Spawning | Donauts Devlog
INDIE Game DevLog - The SECRET To Better COMBAT (May 2026)
Creating a satisfying combat system for my game | Withersworn Devlog
INDIE Game DevLog - Why GOOD Combat Is So HARD To Make (June 2026)
Adding physics combat to my action game | Withersworn Devlog
Dev Log #1 - Weapons, Enemy Spawning, Drops and More
Creating SMART enemies from scratch! | Devlog
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Last Updated: October 19, 2026
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Summary
It's starting to feel more a game now! This week was all about squashing bugs, optimizing systems, and making the gameplay loop smoother, from fixing I've added a new dissolve effect for when Sorry about my voice, when I was recording the voice over for this it sounded kind of I was losing my voice, so sorry if it sounds ... Hello again. Managed to get a good portion of my A quick demo showing how I tested my Wishlist on Steam : store.steampowered.com/app/1243550/SilkRoad_Project/ Social Media: Patreon ... What is the most satisfying game On the first day of working on Entomophobia, I created a movement for both Play the free demo on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Join my Discord!