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DirectShow Programming 01
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DirectShow Programming 02
DirectShow Programming 14
DirectShow Programming 15
DirectShow Programming 05
DirectShow Programming 03
DirectShow Programming 11
DirectShow Programming 17
DirectShow Programming 13
DirectShow Programming 22
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Last Updated: October 17, 2026
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Summary
In this lesson we discussed the two approaches to building dshow apps. One is single threaded and the other is multithreaded. How does D hold up in the demanding field of game In this lesson we added a try-catch construct and released all resources proprly. We noticed that we must initialize pGraph to ... In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs. In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ... In this lesson, we continue discussing the notion of a graph of software components. In the code, we add the CoInitialize function ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it. In this lesson we invoked the pGraph--RenderFile method. This call should build a graph for playing a file. Here is some code: hr ... In this lesson we use the CoCreateInstance COM function in order to create the basic software component that all In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ...