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[DirectX11] 2D Figter project
Custom Game Engine DirectX 11
[C++][DirectX11] 2D Figter project Update1
DirectX 11 game programming project (WIP) 1
3D model loader tutorial OBJ loader + FBX , Visual C++ Directx & OpenGl
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Last Updated: October 23, 2026
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Summary
Been learning to do things with seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/ Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming. I created the building blocks of my Shadows added, normail mapping, multitexturing, material mapping This is the After having read most parts of the book "3D Tutorial about converting and loading If you enjoyed the video please , thumbs up and ! :) FaceBook Page! most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). In this latest video, I have wrote a COLLADA DAE model importer from scratch. I am now able to load up models into
Directx 11 Game Programming Project Wip 2 Custom Obj Loader.pdf
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