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DirectX 11 Post Processing
[C++ DirectX 11] Shader Post Processing Effects
CryENGINE 3 - Behind the Scenes: DX11 Post Processing
[Devlog] DirectX12 Project - Post Processing
C++ DirectX 11 Post-Processing Demo
DirectX 11 Post-Processing Demo
DirectX 11 Compute Shader Image Post-Processing (C++ and HLSL)
DirectX 11 - Image Postprocessing with Direct Compute - Blur
How DirectX Evolved: 30 Years of PC Graphics
DirectX 12 Renderer from scratch | Demo
Every DirectX Evolution Explained in 17 Minutes
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Last Updated: October 21, 2026
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3rd year assignment taken in Games Development at University, i achieved a first. This is a showcase of some initial attempts at fragment shaders developed to demonstrate different This is a DX11 project I have been working on while learning Video from CryENGINE 3 Siggraph 2011 lecture "Secrets of the CryENGINE 3 Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). A personal project that shows a variety of This is a presentation of my (unfinished) application which is designed to load images and apply If you've ever installed a PC game, you've stared at the "Installing Capabilities of a personal DX12 project that is capable of rendering light,