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New physics-based dragon & ground locomotion preview | Dragontwin
Rigid Body Dynamics - OBB vsOBBContact Surface Calculations
Softbody physics #3 / Preparatory moments for the creation of new colliders: Box(OBB), Capsule...
Rigid Body Dynamics - OBB vs OBB
3D Engine Development in MonoGame - More Physics, Collision, Falling + Bouncing Objects, Prefab
Could Dragons Actually Fly Physics Has an Answer
Collision Detection Part 7: Ray and OBB
MIT Physics Problem: Block on a Wedge Against a Wall | Dynamics
ute Dragon Breathes Fire 🔥 | Royal Smash! Puzzle Ball Game
How Game Physics Engines Actually Work: The Math of Collisions and Spatial Partitioning
Dragon's Fire Breath | Ability Audio System [UE5 + Wwise]
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Last Updated: October 21, 2026
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Summary
hacked the code to get it to look full speed while running fraps. mesh based collision detection demo. Here's a small preview of the result from this week's locomotion experiments with the new +++About the video+++ Preparation for the creation of OrientedBoundingBox( This Video is about the 3D Engine I have been working on. I focused on Adding more to the Can you solve this challenging MIT Project created: 2026 Gameplay-driven ability audio system, featuring data- and tag-driven design, RTPC-controlled layer ...