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DragonRuby Game Toolkit vs Unity Performance - Collisions
DragonRuby 6 Game Toolkit -- Now Free for a VERY Limited Time!
DragonRuby Game Toolkit - A little bit of juice goes a long way
DragonRuby Game Toolkit - Revisiting Legion 4x
Introduction to DragonRuby Game Toolkit
DragonRuby Game Toolkit - SD vs HD vs HighDPI
DragonRuby Game Toolkit Running on the Raspberry PI
Scale Introduction - DragonRuby Game Toolkit Framework
DragonRuby Game Toolkit - Illusion of Gaia
DragonRuby Game Toolkit - All Screen Mode
DragonRuby Game Toolkit Tech Demo - The Keeper
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Last Updated: October 19, 2026
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Summary
Talk given by Amir Rajan at the RUG::B Meetup on February 4th, 2021. Source code: gist.github.com/amirrajan/c20e3b9793257436fbe46088e3ec7b1c. Source code is here: gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9 Collision of many sprites. Source code: gist.github.com/amirrajan/08d3971613a29b6f322353cc9dc33e89. Looking for a code focused, cross platform, performant you can play the prototype here: amirrajan.itch.io/castle-ifrit-33 made with Initial visuals. Source code at gist.github.com/amirrajan/fb5864cc46766190bbd622632f0092f9. A quick introduction of the fundamental primitives within Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez Scale is a small framework that gives you all the boring stuff when it comes to making Demonstration is on a 49" UltraWide Monitor.