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DirectX 11 Shadow Mapping
C++ Game Engine | Cascaded Shadow Mapping | Pard Engine
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Last Updated: October 23, 2026
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Summary
C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ... This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some SUPPORT ON PATREON: patreon.com/pardcode WEBSITE: pardengine.com DISCORD SERVER: ... I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can Music: "Rewound" by Chris Zabriskie From the Free Music Archive: freemusicarchive.org/ CC BY. In this video I explain a lot of topics related to shadows and Created with MS Visual Studio 2013, C++ and