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Programming a 3D game C++ / Directx12 from scratch - Refactoring old engine parts (Episode 1)
Your first triangle in DirectX 12
DX12 Programming -- Refactoring (Part 4)
Beginner tutorial: Your first DirectX 12 application in C++ (Part 19: Index buffer and uploadsystem)
Refactoring old C++, pt 1: Introducing the project, fixing warnings
Refactoring A Data Science Project Part 1 - Abstraction and Composition
DX12 Programming -- Introduction + First Triangle
Unraveling the Spaghetti: Tips for Refactoring Your Code - Nicholas A. Del Grosso
How to Approach Refactoring - Venkat Subramaniam
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Last Updated: October 17, 2026
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Summary
Writing a renderer from scratch using Direct3D 12 changes the binding model to match modern hardware and significantly improve performance. In In this streaming series I'll be building a 3D game in C++ for windows using DirectX12 using only a few libraries, the engine itself ... Github code: github.com/CanYouCatchMe01/DirectX12TriangleTutorial This is an introduction video tutorial on how to ... In this video series we create a This is the first video in a series on Learn how to design great software in 7 steps: arjan.codes/designguide. This is the first Working with disorganized code, especially someone else's legacy code, can be overwhelming sometimes! In this talk, Nick will ... We can't deliver good code on the first write. We first have to make the code work, then we have to make it better from different ...