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ECE 459 Lecture 21: Laws of Performant Software
ECE 459: Of Asgard... (Valgrind)
Computer Programming Fundamentals---Lecture 1
ECE 459 Lecture 26: Finding Bottleneck Devices
Lecture 1: GPU programming basics
ECE 459 Lecture 4: Rust: Breaking the Rules for Fun and Performance
ECE 459 Lecture 2: Rust Basics
ECE 459 Lecture 28: Simulation Profiling
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Last Updated: October 18, 2026
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This is an introduction to the course aas well as putting some definitions to the term " The writeup at github.com/jzarnett/ece459/blob/master/labs/Lab1.pdf has all the information as well; this is just if you'd ... We spend a few minutes to discuss why the course is (now) taught in Rust, and what it is about Rust that makes it advantageous to ... To wrap up the introductory topic, we lay out the roadmap of where we are going in the course, noting the major topics and ... A little bit soapbox-y, but talking about some rules and "laws" that help guide you to thinking about We'll learn about Valgrind, which although is much more intended for languages C/C++, can still be put to use in Rust in ... What Everyone should Know before developing their First Computer While it's tempting to just assume that the CPU is the bottleneck device -- the one limiting the maximum speedup of the application ... Having learned about the rules, we've already encountered some situations where we might want or need to break them. So let's ... The basics of Rust! Rather than just telling you to learn the language on your own (that would be mean), some introduction to the ... Simulation is also an interesting approach to how we might learn about the
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