Background to Embedding Lua In C 30 Reading Class Properties Using Run Time Type Information
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Embedding Lua in C++ #21 - Explaining Run Time Type Information
Embedding Lua in C++ #24 - Passing Parameters Using Run Time Type Information
Embedding Lua in C++ #31 - Handling User Values Using Run Time Type Information
Embedding Lua in C++ #25 - Return Values Using Run Time Type Information
Embedding Lua in C++ #22 - Building Run Time Type Information
Embedding Lua in C++ #27 - Destroying Native Objects Using Run Time Type Information
Embedding Lua in C++ #26 - Creating Native Objects Using Run Time Type Information
Embedding Lua in C++ #29 - Class Method Parameters Using Run Time Type Information
Embedding Lua in C++ #23 - Calling Native Functions Using Run Time Type Information
How to embed Lua in your application (Using the Lua C API)
Embedding Lua in C++ #12 - Reading Object Properties
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Last Updated: October 14, 2026
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Summary
We work out a way of passing numbers by value from Values returned from C++ native methods are given back to Download, Compile & Build of rttr.org/ library into our project so we can We make sure C++ destructors are called on native objects that we constructed in This tutorial will go over the basics: namely, how to: Start the interpreter Load a .
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