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Rendering Point Clouds with Compute Shaders (117M points)
Unlimited Detail Fast Rendering of LiDAR Point Cloud Data (udStream)
Unity3D Android point cloud rendering
Calculating pixel world position using the depth map (Unity3D fast point clouds) - Part 3
Simple 3D reconstruction (Unity3D fast point clouds) - Part 4
Point Cloud Animation - Unity URP + Custom Shader
Creating an Equirectangular image with depth information (Unity3D fast point clouds) - Part 2
UNITY Compute Shader & Point Cloud
10 second test video rendered with Unity (Unity3D fast point clouds) - Part 5
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Last Updated: October 16, 2026
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Summary
A scan of the center of Tokyo for the Future Cities interactive installation. The photogrammetry procedure and github.com/m-schuetz/compute_rasterizer * Scanned fragment of Vistulan Boulevards from Krakow, Poland. Full scene has around 1.6 million vertices. Using the depth channel of the generated image, it is possible to calculate every pixel's world position of the original scene. It's finally getting some depth. Putting the calculated world position to good use. Moving to far from the center distorts the image for ... Generating an equirectangular image from a