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Reclaim The Living Live Devlog - Godot 2.5D
Tiny Developer vs Massive World - Godot Devlog
devlog game engine showcase 2
How the game knows your forgery is bad | Permits, Please devlog 2
Reclaim The Living Live Devlog - Godot 2.5D
Making the Ultimate Gun Skin Customizer - Devlog 11 | Indie Multiplayer Game
Reclaim The Living Live Devlog - Godot 2.5D
Designing Card Functionality: Devlog 2
#DEV LOG - DAY 200
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Last Updated: October 19, 2026
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Summary
Source Code can be found here: github.com/Vixlump/FD It can be compiled using Open Frameworks if you want, though I ... Randomly mutating functions + coloring algorithms for rendering. Basic entropy calc to prevent "too boring" of a pattern. New track called "IsGrandiose?" drop Nov 1st! - Braedolyn's opening (name still WIP) and a small update to this area, Egress ... What we're working on: store.steampowered.com/app/2894090/Reclaim_The_Living/?utm_source=youtubelive Working on ... there's now model animations, and also experimenting with turning the player a certain direction. a little bit of a rant here: There's ... Every permit you forge in Permits, Please gets run through one function at the East Gate. This I finally added gun skins to my multiplayer gun building game, but instead of me making a bunch of skins, I made a gun skin ... Thank you for watching! Feel free to leave any suggestions or feedback in the comments below. Play Time to Love for Free: ...