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Last Updated: October 18, 2026
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Summary
Rather than use distance checks, the range detection uses GitHub Link: github.com/abitofgamedev/influence_map Hey, I came up with this way to solve creating an This video demonstrates the more intelligent pathfinding using This is a combination of video examples of what my modular scalable This uses a slightly modified depth first search maze generation algorithm to create some dead ends and some loops within the ...
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