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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Shaderian introduction: a GLSL live coding environment
COMP4300 - Game Programming - Lecture 18 - Introduction to Shaders
Ep. 61 - An Introduction to Shaders with GLSL and Kodelife (part 1) - Special Guest: Mårten Rånge
Shader Coding - Live Session 01
GLSL Programming stream (And chill)
OpenGL and GLSL fundamentals with C++ (practical course) - learn Game Development
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
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Last Updated: October 19, 2026
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Summary
Tuning the main menu scene. Added some labels on the electrical switch box and details to world. Bokeh effect. Procedural ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Note: I was out of town for this in-class lecture, so this is a prerecorded video from a previous offering of the course, hence why the ... Powered by Restream restream.io/ Check the main compo stream here twitch.tv/psenough. In this tutorial, I explore the fascinating realm of shader art Recording of a twitch session where I coded a simple raymarcher Hope you guys enjoyed the Stream! Leave a if you liked the stream :D if you want to see my latest content ... 00:00 - Class Intro 01:52 - CPU vs GPU Demonstration 04:08 - Shader Description 09:39 - Book of Shaders "Hello World" ...
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