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GameMaker Studio 2 - How To Transition Rooms Beginner Tutorial
[GameMaker] 2D PBR Lighting - with 3D shadow casting
Game Maker: Studio 2 Tutorial - Making 3D Environments in Game Maker
[GameMaker] PBR Lighting
Anura 3D - PBR in GameMaker Studio 2
GameMaker Studio 2: How To Make Any Battle System (Turn-based / ATB)
[GameMaker] PBR Lighting - Ambience, falloff and intensity
Creating A Top Down Platformer in Game Maker Studio 2 (Part1)
[GameMaker] Shadow Paths (PBR lighting)
GameMaker Studio 2 - Tileset Editor - Overview
Making an Open World 3D FPS Like S.T.A.L.K.E.R. in Game Maker Studio 2 - Episode 1
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Last Updated: October 22, 2026
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Summary
Phisically Based Rendering with Hello everyone! This is a simple preview of the 3D engine and renderer I'm writing on top of SHADER WRITTEN BY: Alsekond RIM LIGHTING CODE BY: TheSnidr AND CHECK THEM OUT!!! Alexander Kondyrev ... Changing or transitioning between rooms is a necessary thing to do once your game starts growing. Here I will show you an easy ... Highly configurable line and area lights added. New shadow casting done with respect to the Z coordinate. This still allows for ... There are some misconceptions in this tutorial. There were some subjects I didn't quite fully understand before "explaining" them ... Progress after one week of building a forum.yoyogames.com/index.php?threads/anura-engine- Some time ago I asked if people would be interested in this video, and a few weeks ago, the Patrons voted for it, so here it is! Falloff can be negative or positive. This allows for hard cutoff points or smooth gradients of infinite travelling light. Get the Eclipse Light Engine now: badwrong.itch.io/eclipse-light-engine Easy to add any shadow shape, dynamic or static.