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Geometry Caching Optimizations in Halo 5: Guardians
llama.cpp Just Made Huge MoE Models 4× Faster
How to Cache a Component in Unity - Unity Tips #03
More Cores vs. More Cache, What Boosts Gaming FPS
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Last Updated: October 22, 2026
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Summary
Alexander Balakshin, Senior Software Engineer in Sperasoft, presented a topic " This session would be useful to engineers who work with Join my community at: skool.com/architects-guild-5563 Get the "Beginner's Guide to CPU A quick explanation of why its important to In this 2017 GDC session Zabir Hoque and Ben Laidlaw show what they learned in the making of Halo 5: Guardians to fine tune ... The same Radeon GPU, the same Qwen model, no new quantization trick: 9.7 tokens per second became 37.2. llama.cpp already ... Support us on Patreon: patreon.com/hardwareunboxed Join us on Floatplane: ...