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Pacman Problems P2
Path Planning for Pacman - DFS & BFS
GBFS with max-cost heuristic
Pacman solution using BFS
Path Planning for Pacman - A*
COMP90054 Strategies and Approaches for Solving the Capture The Flag Pacman Problem
Pacman Problems Solution P2
Solving The Pacman Game using Backtracking and Breadth First Search Algorithm
Reinforcement learning: Agent with forward planning beating 8 ghosts in Pac-Man
Smart Pac-Man A* search
Pacman AI - Path Finding (Graph)
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Last Updated: October 17, 2026
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GBFS solves Pacman Planning Problem This video is part of the Udacity course "Reinforcement Learning". Watch the full course at udacity.com/course/ud600. Depth First Search and Breadth First Search implemented on Greedy Best-first Search algorithm with Max-cost heuristic for Assignment 2 for subject COMP90054 AI for Autonomy. This presentation is discussed the way to Our agent is shown at various stages of training from useless through to a Finding a fixed food dot using A* search algorithm.