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MultiSAC: GPU-Accelerated Multiple Plane Estimation for Kinect
When OpenCL and Cuda meet Kinect
Normal Map using Kinect SDK on real-time
Basic Kinect Tracking GPU
Asus/Kinect Fusion PCL demo on GPU
Kinect-CUDA Lattice Boltzmann Solver (now with person tracking!)
Kinect One Alpha Development Kit Real-time Surface Normal Estimation
Estimate normals from range images with GPU-OpenCL
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Kinect Point Cloud Real-time
Which Models Can Your GPU Actually Run 24 GB, 12 GB, 8 GB Explained
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Last Updated: October 18, 2026
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Opensource interactive raytracing project github.com/favreau/Sol-R cudaopencl.blogspot.com. First test of tracking my hand with a particle effect. It isn't 100% accurate, i did a little hack to try get it close. This video shows our PCL ( pointclouds.org) implementation of the recent SIGGRAPH 2011 demo from Microsoft Research, ... I altered the code to allow the This is preliminary software and/or hardware and APIs are preliminary and subject to change. The code can be found on github here: ... Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth
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