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History
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Gravity Ace Stream: Gamedev and pixel art with Godot Engine
Gravity Ace Stream: Implementing box selections in the level editor
Gravity Ace Stream: Art stream with Aseprite and Godot Engine
Gravity Ace Stream: Playtesting and bug fixing
Gravity Ace Stream: Coding enemies to patrol a curve
Gravity Ace Stream: Making pixels + pricing discussion
Gravity Ace Stream: Websockets and Twitch bots
Gravity Ace Stream: Saturday stream
Gravity Ace Stream: Writing a level data exporter
Gravity Ace Stream: Leaderboard screens, UI work
Gravity Ace Stream: UI work and making laser beams more awesome
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Last Updated: October 19, 2026
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Summary
Steps to game dev: Make it work, make it pretty, make it fast. Today, we're in "make it work" mode Happy Labor day weekend! Creating album cover art for the OST, talking about pricing and This is a replay of the Saturday Twitch Not sexy but essential :-) Using the built-in File class to create an export format for sharing campaigns and levels