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Last Updated: October 20, 2026
Final Thoughts
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Summary
IT'S OPEN SOURCE! github.com/TanTanDev/binary_greedy_mesher_demo Resources: in the past 3 weeks i`ve been working on implementing the I made my own algorithm for voxel Still need to divide the map in chunks to prevent lag spikes Small devlog of a roblox game I'm making, called Defend The Village! Here is a small test of a procedural voxel terrain generation including I reduced the number of entities by Here is my GitHub page where you can my projects: github.com/Kubic-C. In this devlog of remaking minecraft in java, I add index buffer objects, vertex compression, and Here is what it looks on an actual random heightmap terrain.