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Chapter 2 | Hammer Tutorial Series
Hammer Tutorial - VisGroups & Cordon
Hammer Tutorial #17 - VisGroups
Hammer Tutorial - Phys_slideconstraint
Hammer Tutorial #21 optimization Part 1- Func _detail and Skybox
Intro to Hammer++ | Hammer Tutorial Series
Chapter 3 | Hammer Tutorial Series
Hammer Editor - Tutorial 8: More Triggers
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Last Updated: October 20, 2026
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Summary
Learn how to majorly reduce compile times on VVIS ********************************************** All, and any downloads you may ... Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down to increase compilation speed ... Does your map take forever to compile? Or lags when playing? Heres an explanation of what Visleafs/Portals in source engine ... phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map. 1. Crate a func_physbox/prop_physics and give it a ...