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Three.js Low-Poly Indie Game Prototype - ep. 03
Three.js Low-Poly Indie Game Prototype - ep. 01
Three.js Low-Poly Indie Game Prototype - ep. 02
I Added an AI-Generated Ship to My Three.js Multiplayer Game in 5 Minutes! (Sidera Caeli Devlog)
Game Devlog #0 [Roguelike Unity Three.js]
WebGL Game Dev Log #021 - Summoning & First Person View
Indie game Devlog #2 - Procedurally generated RTS map, first prototype
WebGL Game Dev Log #022 - Camera Controllers & World Prototyping
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
WebGL Game Dev Log #002 - Pathfinding.js
Indie Game Devlog: Turret Rotation! [Three.JS, TypeScript, JavaScript]
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Last Updated: October 18, 2026
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Summary
Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Added new foam effects and normal-mapped ripples to the shader. Hope you it. Get an Exclusive NordVPN deal + 4 months extra here ➼ nordvpn.com/johnbrx It's risk-free with Nord's 30-day money-back ... barthaweb.com/2019/12/full-stack- These past few weeks I haven't had the time I would have to to dedicate towards the Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Experimenting with path-finding in a Work was completed on 9/5/18, which included turret rotation with the mouse cursor and fixing a hard to understand bug.
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