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Full-body Animation of Human Locomotion in Reduced Gravity using Physics-based Control
Unified Many Worlds Browsing of Arbitrary Physics-Based Animations (SIGGRAPH 2022)
SCA2020 abstract: Linear Time SPD for Physics-based Character Animation; Zhiqi Yin, KangKang Yin
FoleyAutomatic: Physically-based Sound Effects for Interactive Simulation and Animation
Physically-based animation of a boat using a Lie Group integrator, coupled with a fluid solver
Deep Compliant Control (SIGGRAPH 2022)
SIGGRAPH 2025: Physics-based Augmentation with Reinforcement Learning for Character Controllers
[SIGAsia 22] ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
SIGGRAPH 2021 Course: New Techniques for Interactive Character Animation
Guided Learning of Control Graphs for Physics-Based Characters (supplemental video)
Physically based fracturing
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Last Updated: October 22, 2026
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Summary
Video that demonstrates some of the results the Zhili Chen, Miaojun Yao, Renguo Feng and Huamin Wang. 2014. K. van den Doel, P. G. Kry, and D. K. Pai, Project Page: michaelx.io/parc/ Arxiv: arxiv.org/abs/2505.04002 Music: Raindrop Flower. We introduce ControlVAE, a novel model- The application of deep learning for Supplemental video, illustrating the motions with a more detailed character model. This video was made for the class:
Interactive Control For Physically Based Animation Siggraph 2000 Paper.pdf
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