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Last Updated: October 15, 2026
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Summary
That's great um any any ideas how are we gonna how are we gonna use uh implement point sources in our This video is part of an online course, Sources: opengl-tutorial.org/intermediate-tutorials/tutorial- We continue our deferred rendering and lighting by adding It's actually not clear that interpolation makes a whole lot of sense for for shadow In this three-part video series, I explain how C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
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