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2022-05-23 Java 2 - Yahtzee Dice Animation - Part 2
Java 2 - 12.0 Yahtzee- Complete UI Control Arrays
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2-01 Yahtzee: Adding a User Interface to the Dice Class
Java Game Tutorial: Ep 41 - Buttons
Java 2 - 15.0 Yahtzee - Update Totals
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Last Updated: October 15, 2026
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Summary
Replace the JButtons with JToggleButtons so that we can hold the dice between rolls. Here we create the rest of the UI using the Netbeans UI builder. We use the actual Finish the Dice rolling functionality in the We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... Controlling the number of times the player of the game can roll the dice. We add more features to the reset game state so that the player can hit the reset We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ... For now we'll not make it constant and what is that unit well we are a die right we're inside of a we are inside of a uh The final UI control arrays are completed using the new control names specified in previous videos. The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Adding a user interface to the Dice class. We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI.