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Java 2-02 Yahtzee: Number of Rolls Control
Java 2-01 Yahtzee: Adding a User Interface to the Dice Class
Java 2 - 21.0 Yahtzee - Code Cleanup
Java 2 - 08.0 Yahtzee - Game Model Creation (New)
Java 2 - 16.0 Yahtzee - Reset Game
Java 2 - 09.0 Yahtzee - UI Split From Game Model
CIS 2085 Learning Exer 14 - Yahtzee
Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
Java 2-05 Yahtzee: State Machine
Java 2-00.0 Yahtzee: Die Class
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Last Updated: October 19, 2026
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Summary
This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... Congratulations! You made it to the final video in the Two more scoring categories are handled in this video, both Controlling the number of times the player of the game can roll the dice. Adding a user interface to the Dice class. Final housekeeping chores are addressed and Next, we create a new Game Model class that will allow us to separate our game processing code from out user interface (UI) ... We add more features to the reset game state so that the player can hit the reset button and it will be as if the game is being run for ... We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... The learning exercise for CIS 2085 The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Finish the Dice rolling functionality in the The first video in the series on how to build a dice roller project that eventually will grow into a full fledged version of the dice game ...