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Last Updated: October 15, 2026
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Summary
This is something i was trying to make for ( youtube.com/c/RyiSnow ) since we both were trying to find ... devlog made with custom framework. 1-The objects have their "obstacle volume" calculated during the loading of the currently accessed Specular + diffuse + ambient lighting. In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight This week I finished polishing Evergreen's rebuilt relic system, then turned my attention to something the world has been missing ... gamedev Please feel free to write your opinions and ideas for improvement in the section! I wanted to try switching from ray traced shadows, to rendered
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