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Java Game Development (LibGDX) | Episode 15 - adding ground (ChainShape)
Java Game Development (LibGDX) | Episode 16 - moving a box (PolygonShape)
How to use LibGDX's TexturePacker tool
Java Game Development (LibGDX) | Episode 21 - Box2D car motor
Learn libGDX Features and Java Game Dev: 20 Best Source Code Examples!
Java Game Development (LibGDX) | Episode 24 - Random Level Generation
Java Game Development (LibGDX) | Episode 23 - One-Sided Platforms, Side Teleport And Better Jumping
Making an 8-bit Tic Tac Toe Game in Java libGDX - Step by Step Tutorial!
AIDE - LibGDX Tutorial : How To Make Skin With TextureAtlas & Json
Java Game Development (LibGDX) | Episode 9 - Introduction to JSON and removing code from Main Menu
libGDX Tutorial #11 - TextureAtlas
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Last Updated: October 16, 2026
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Summary
Welcome back everyone to another Today we put two fixtures on one body to create a more complex object. This object has two different parts (the box and the ball), ... It's time to get some Sprite rendered on the boring In this episode, we add ground to the world. To do this, we use a new shape type: the ChainShape. We add a box to the world and move it around using standard WASD controls. Also the camera will always be looking at the box. It takes a little bit of setting up, but once it's done it's done. This is the fastest way I've found to use The car we made in the previous episode was great, however not really useful without motor, so we add one this time. I forgot to ... In this episode we make our jumping Welcome to another episode of this series. There are some major issues with our infinite jumper at the moment: - his world isn't ... Download the project: raizensoft.com/ Facebook : facebook.com/pages/Mrjavafrank/1416812765216339?ref=hl Steam Greenlight Page ...
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